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- #HOW TO SET FLOOD AND REPAIRS TO AUTO WAR THUNDER FOR FREE#
- #HOW TO SET FLOOD AND REPAIRS TO AUTO WAR THUNDER UPDATE#
You can respawn as the same aircraft up to 2 times and overall up to 3 times (provided that you have enough respawn points). If you wanted to respawn the same type of aircraft again (i.e respawning as a fighter for second time) the respawn price for said category of aircraft will be doubled. A random aircraft from game-generated pools of the same nation can also be selected instead (with a BR lower than your highest-rated vessel by up to 1.0), divided into two categories: fighters and bombers/attackers. Similar to Ground Realistic battles, you can collect "spawn points" for aircraft by performing actions within the battle, and are able to choose aircraft from your own preselected line-up, provided the aircraft is not more than one BR step higher than your highest-rated vessel (for example, a BR 3.3 boat would allow up to BR 3.7 aircraft to be used).
#HOW TO SET FLOOD AND REPAIRS TO AUTO WAR THUNDER FOR FREE#
In this mode, you can spawn as a naval vessel up to 3 times, all reserve vessels can be respawned for free up to 3 times without the need of backup vehicles. There is an "aim assistant" indicating the range of enemy from your vessel, simplified "ranging" mechanics, as well as a 'lead marker' for torpedoes that show the angle that will guarantee a hit provided that the target continues moving at the same velocity and direction. In Arcade Naval battles, all naval vessels receive a significant boost of engine power and traverse speed to make it easier to control, and spotted enemy vehicles are displayed on the minimap and have visible nametags on them when aimed at (similar to ground battles).
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The side who were able to drop the nuclear bomb will instantly win the round.
#HOW TO SET FLOOD AND REPAIRS TO AUTO WAR THUNDER UPDATE#
As of Update "New Power", in a battle of BR 6.0 or higher, you can spawn as a nuclear bomb-equipped bomber for 15 airstrike points. Each aircraft can be controlled for only one minute. Lastly, when your vehicle is knocked out, you can respawn with a different vehicle (from your line-up), up to 3 spawns total (+ 1 reserve tank).ĭuring the battles, the player can collect the "airstrike points" by scoring kills or assists to play as a random aircraft from three different classes fighters (costing one point), attacker (two points), or bombers (three points). Teams are composed with no regard to nationality, the only factor is the vehicle's battle rating. There is also an "Aim assistant" - crosshair indicating where your shot would land if fired under current elevation, together with an indication of how likely your shell will be able to penetrate the target. In Arcade Ground Forces - tank handling is simplified (tanks move faster, and turn faster than they would do in reality), spotted enemy vehicles are displayed on the minimap and have visible nametags above them when aimed at. The bomber's gunners are active but most of the fighters and howitzers do not pose a direct threat to the player. The main objective is to defend your team's base from growing waves (15 in Air Assault or 11 in Ground Assault) of enemy AI-controlled bombers, fighters, and howitzers or tanks and fighters in Ground Assault. There is also an unlimited number of respawns at 80% AB Silver Lion repair cost. What is different is that this mode is for either random or premade team of 10 and requires at least some teamwork. In Air assault mode the same rules as in arcade apply to flight and damage models and in-flight rearming. This shows where the enemy plane will be by the time your shots reach it if the plane continues its current trajectory. Also, to help simplify aiming, a 'leading marker' appears when an enemy plane is in range. Arcade mode games are played in either "Ground Strike" mode - where in order to win you must destroy all enemy ground units, shoot down all enemy aircraft or destroy the enemy bombing points and airfield- or "Domination" mode, which consists of seizing enemy airfields by landing your aircraft on them, causing the opposing team to slowly lose 'tickets' the team whose tickets reach zero first or lose all of their aircraft loses. Multiple views are available third person view, cockpit view, gunner view (if the aircraft has a gunner) and virtual cockpit view (if the aircraft does not have a cockpit model the virtual cockpit will be used). bombers are not as manoeuvrable as fighters), and ammunition reloads after a certain period of time without players returning to an airfield. in very high-speed dives, planes do not have their wings ripped off and are still controllable), but retain some realism (e.g. Damage models, flight models, and physics are greatly simplified (e.g. It is possible to see aircraft of the same type on opposing teams. In arcade mode, the game draws two teams of players (up to 32 people) with planes of different nations with similar battle ratings.